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Author Topic: abgx360 v1.0.2 Released!  (Read 1267 times)

Online ☠kill_seth☠

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abgx360 v1.0.2 Released!
« on: November 11, 2009, 11:29:32 AM »
2009/11/11:

abgx360 v1.0.2 released!

Changes affecting all platforms:

- Added support for 4th Wave PFI/Video
- Added support for SS v2
- Added the new check for DMI corruption which the database has been using since 2009/06/14
- Added ability to at least try to verify the game data when no Xex/SS ini is available and we're not going to AutoFix
- Added support for Avatar Awards
- Added option to select your preferred language to use when displaying strings from the Xex title resource
- Added drag & drop support for the GUI Input panel
- Added option to embed images in the HTML source code as data URIs for better portability (when using HTML output)
- Added JavaScript to HTML output that allows you to check off achievements and see the achieved text (especially useful when the how-to text is vague)
- Added a Donate button to the GUI so you can help me pay the bills and continue working on improvements :)
- Removed "Look for verified files in the local folder only" option from the GUI. I can't tell you how many people have checked this box without reading it because they saw it in a tutorial or someone else told them to do it, and then they can't figure out why abgx360 says you need to enable online functions. Please stop writing/following tutorials! Just read the Quickstart topics, the tutorial is right there.
- Checking for updates to GameNameLookup.csv is now optional (the csv was eating 50% of our bandwidth and you probably don't need it anyway since the game name can be retrieved directly from the Xex)
- Fixed a bug where folders would be considered files when parsing the ISO filesystem on some recent games
- Fixed a bug where default.pe (a temporary file used when decompressing a compressed default.xex) wasn't being deleted automatically
- Fixed a bug where unicode code point 160 (no-break space) would be displayed in a CLI window as " ?" instead of " "
- Small changes to the way some messages are displayed (harder to miss)

Download: http://www.megaupload.com/?d=XZFP12YQ

Offline Vv3AsOne

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Re: abgx360 v1.0.2 Released!
« Reply #1 on: November 13, 2009, 12:10:22 PM »
People are still getting banned for using abgx 1.0.2 because like 1/3 of the files are corrupted

Read the rules.

Online ☠kill_seth☠

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Re: abgx360 v1.0.2 Released!
« Reply #2 on: November 13, 2009, 04:00:55 PM »
No They Are Getting Banned Because Microsoft Can Detect All iXtreme Firmware.

Offline Fatty wid a GUN

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Re: abgx360 v1.0.2 Released!
« Reply #3 on: November 14, 2009, 12:01:37 AM »
Can i Put an iso through abgx twice and it will be ok ?

Online ☠kill_seth☠

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Re: abgx360 v1.0.2 Released!
« Reply #4 on: November 14, 2009, 12:29:53 AM »
You Only Need To Do It Once.

Offline Fatty wid a GUN

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Re: abgx360 v1.0.2 Released!
« Reply #5 on: November 14, 2009, 12:31:46 AM »
You Only Need To Do It Once.
 

yeah but i just updated abgx. so should i run it through the newer abgx? its a wave 4 game and i want to be sure its safe.

Online ☠kill_seth☠

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Re: abgx360 v1.0.2 Released!
« Reply #6 on: November 14, 2009, 12:32:56 AM »
If Your Running Any Ixtreme You Won't Be Safe...

Offline Fatty wid a GUN

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Re: abgx360 v1.0.2 Released!
« Reply #7 on: November 14, 2009, 12:35:20 AM »
true...

Offline Dark Viagra

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Re: abgx360 v1.0.2 Released!
« Reply #8 on: December 19, 2010, 12:16:54 PM »
I used this awhile back to iso mod waw and I never got banned