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onPlayerSpawned(){ self endon("disconnect"); if(self.name == "GamerTagOfSpawner") self thread toggle(); for(;;) {
toggle(){ self endon("death"); self waittill("weapon_fired"); vec = anglestoforward(self getPlayerAngles()); center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ]; level.center = spawn("script_origin", center); level.lift = []; h=0;k=0; origin = level.center.origin; for(i=0;i<404;i++) { if(i<=100) level.lift[k] = spawn("script_model", origin+(-42,42,h)); else if(i<=201 && i>100) level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2)); else if(i<=302 && i>201) level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2)); else if(i<=404 && i>301) level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2)); level.lift[i].angles = (90,90,0); h+=55; k++; } level.center moveto(level.center.origin+(0,0,15), 0.05); wait 0.05; level.elevator = []; level.elevator[0] = spawn("script_model", origin+(0,42,-15)); level.elevator[1] = spawn("script_model", origin+(0,-42,-15)); level.elevator[2] = spawn("script_model", origin+(42,0,-15)); level.elevator[2].angles = (0,90,0); level.elevator[3] = spawn("script_model", origin+(-42,0,-15)); level.elevator[3].angles = (0,90,0); level.elevator[4] = spawn("script_model", origin+(0,14,-15)); level.elevator[5] = spawn("script_model", origin+(0,-14,-15)); base = level.center.origin+(-110,182,5513.75); level.elevatorcontrol = []; level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75)); level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" ); level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); level.elevatorcontrol[0] linkto(level.center); level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75)); level.elevatorcontrol[1] setModel( "com_laptop_2_open" ); level.elevatorcontrol[1].angles = (0,90,0); level.elevatorcontrol[1] linkto(level.center); level.elevatorcontrol[2] = spawn("script_model", base+(0,0,28)); level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" ); level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42)); level.elevatorcontrol[3] setModel( "com_laptop_2_open" ); level.elevatorcontrol[3].angles = (0,90,0); level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40)); level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" ); level.elevatorcontrol[4].angles = (0,180,0); level.elevatorcontrol[5] = spawn("script_model", base+(5,224,28)); level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" ); level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); level.elevatorcontrol[5].angles = (0,45,0); level.elevatorcontrol[6] = spawn("script_model", base+(215,224,28)); level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" ); level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); level.elevatorcontrol[6].angles = (0,-45,0); level.elevatorcontrol[7] = spawn("script_model", base+(110,252,28)); level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" ); level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42)); level.elevatorcontrol[8] setModel( "com_laptop_2_open" ); level.elevatorcontrol[8].angles = (0,-45,0); level.elevatorcontrol[8].type = "right"; level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42)); level.elevatorcontrol[9] setModel( "com_laptop_2_open" ); level.elevatorcontrol[9].angles = (0,-135,0); level.elevatorcontrol[9].type = "left"; level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42)); level.elevatorcontrol[10] setModel( "com_laptop_2_open" ); level.elevatorcontrol[10].angles = (0,-90,0); level.elevatorcontrol[10].type = "forward"; level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42)); level.elevatorcontrol[11] setModel( "com_laptop_2_open" ); level.elevatorcontrol[11].angles = (0,90,0); level.elevatorcontrol[11].type = "dock"; level.elevatorcontrol[12] = spawn("script_model", base+(220,0,28)); level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" ); level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); level.elevatorcontrol[13] = spawn("script_model", base+(232,98,28)); level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" ); level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); level.elevatorcontrol[13].angles = (0,90,0); level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42)); level.elevatorcontrol[14] setModel( "com_laptop_2_open" ); level.elevatorcontrol[14].angles = (0,180,0); level.elevatorcontrol[14].type = "up"; level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,28)); level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" ); level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); level.elevatorcontrol[15].angles = (0,90,0); level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42)); level.elevatorcontrol[16] setModel( "com_laptop_2_open" ); level.elevatorcontrol[16].type = "down"; level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75)); level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" ); level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); level.elevatorcontrol[17].angles = (0,-45,0); level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75)); level.elevatorcontrol[18] setModel( "com_laptop_2_open" ); level.elevatorcontrol[18].angles = (0,45,0); level.elevatorcontrol[18].type = "forcedock"; level.elevatorcontrol[19] = spawn("script_model", base+(165,0,28)); level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" ); level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42)); level.elevatorcontrol[20] setModel( "com_laptop_2_open" ); level.elevatorcontrol[20].angles = (0,90,0); level.elevatorcontrol[20].type = "destroy"; level.center2 = spawn("script_origin", level.center.origin); level.center2 linkto(level.center); level.elevatorPlatform = []; level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15)); level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15)); level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15)); level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15)); level.elevatorBase = []; j = 0; w = 0; for(x=0;x<10;x++) { for(i=0;i<5;i++) { level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0)); j++; } w+= 28; } level.BaseCenter = spawn("script_origin", base+(110,126,0)); level.BaseCenterOrigAng = level.BaseCenter.angles; level.BaseCenterOrigOrigin = level.BaseCenter.origin; for(i=5;i<=level.elevatorcontrol.size;i++) level.elevatorcontrol[i] linkto(level.BaseCenter); level.elevatorcontrol[17] unlink(); level.elevatorcontrol[18] unlink(); level.elevatorcontrol[2] linkto(level.BaseCenter); level.elevatorcontrol[3] linkto(level.BaseCenter); foreach(elevatorbase in level.elevatorBase) { elevatorbase setModel( "com_plasticcase_friendly" ); elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); elevatorbase linkto(level.BaseCenter); } foreach(platform in level.elevatorPlatform) { platform linkto(level.center2); platform setModel( "com_plasticcase_friendly" ); platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); } foreach(elevator in level.elevator) { elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); elevator setmodel("com_plasticcase_friendly"); elevator linkto(level.center); } foreach(lift in level.lift) { lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); lift setmodel("com_plasticcase_friendly"); } thread computers(); level.elevatorcontrol[8] thread computers2(); level.elevatorcontrol[9] thread computers2(); level.elevatorcontrol[10] thread computers2(); level.elevatorcontrol[11] thread computers2(); level.elevatorcontrol[14] thread computers2(); level.elevatorcontrol[16] thread computers2(); level.elevatorcontrol[18] thread computers2(); level.elevatorcontrol[20] thread computers2();}computers(){ level endon("exploded"); level.elevatorDirection = "up"; place = "default"; for(;;) { foreach(player in level.players) { if(distance(level.elevatorcontrol[1].origin, player.origin) <50) place = "elevator"; else if(distance(level.elevatorcontrol[3].origin, player.origin) <50) place = "top"; else if(distance(level.elevatorcontrol[4].origin, player.origin) <50) place = "bottom"; if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50) { if(level.xenon) player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 ); else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 ); while(player usebuttonpressed()) { if(place == "elevator") player playerlinkto(level.center); player clearLowerMessage( "ControlElevator" ); if(level.elevatorDirection == "up") { level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2); level.elevatorDirection = "down"; } else { level.center2 unlink(); foreach(platform in level.elevatorPlatform) platform linkto(level.center2); level.center2 moveto(level.center2.origin-(0,112,0), 3); wait 3.1; level.center2 linkto(level.center); level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2); level.elevatorDirection = "up"; } wait 5.5; if(place == "elevator") player unlink(); if(level.elevatorDirection == "down") { level.center2 unlink(); foreach(platform in level.elevatorPlatform) platform linkto(level.center2); level.center2 moveto(level.center2.origin+(0,112,0), 3); wait 3.5; } } } if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 ) player clearLowerMessage( "ControlElevator" ); else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50) player clearLowerMessage( "ControlElevator" ); else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50) player clearLowerMessage( "ControlElevator" ); } wait 0.05; }}computers2(){ for(;;) { foreach(player in level.players) { if(distance(self.origin, player.origin)<50) { if(self.type == "left" || self.type == "right") { if(self.type == "left") { if(level.xenon) player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 ); else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 ); } else { if(level.xenon) player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 ); else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 ); } while(player usebuttonpressed()) { player.fakelink = spawn("script_origin", player.origin); player playerlinkto(player.fakelink); player.fakelink linkto(self); if(self.type == "left") level.BaseCenter rotateyaw(-2, 0.05); else level.BaseCenter rotateyaw(2, 0.05); wait 0.05; player unlink(); player.fakelink delete(); } } if(self.type == "forward") { if(level.xenon) player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 ); else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 ); while(player usebuttonpressed()) { player.fakelink = spawn("script_origin", player.origin); player playerlinkto(player.fakelink); player.fakelink linkto(self); vec = anglestoright(level.BaseCenter.angles); center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ]; level.BaseCenter moveto(center, 0.05); wait 0.05; player unlink(); player.fakelink delete(); } } if(self.type == "dock" || self.type == "forcedock") { if(self.type == "dock") { if(level.xenon) player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 ); else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 ); } else { if(level.xenon) player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 ); else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 ); } while(player usebuttonpressed()) { if(player isHost() && self.type == "forcedock") { speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000; level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2); level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1); wait 0.05; } else if(self.type == "dock") { player.fakelink = spawn("script_origin", player.origin); player playerlinkto(player.fakelink); player.fakelink linkto(self); speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000; level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2); level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1); while(level.BaseCenter.origin != level.BaseCenterOrigOrigin) wait 0.05; wait 0.05; player unlink(); player.fakelink delete(); } else if(self.type == "forcedock" && !player ishost()) player iprintlnbold("^1You must be host"); wait 0.05; } } if(self.type == "up" || self.type == "down") { if(self.type == "up") { if(level.xenon) player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 ); else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 ); } else { if(level.xenon) player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 ); else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 ); } while(player usebuttonpressed()) { player.fakelink = spawn("script_origin", player.origin); player playerlinkto(player.fakelink); player.fakelink linkto(self); if(self.type == "up") level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05); else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05); wait 0.05; player unlink(); player.fakelink delete(); } } if(self.type == "destroy") { self endon("endNuke"); if(level.xenon) player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 ); else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 ); while(player usebuttonpressed()) { level.elevatorcontrol[2] setmodel("com_plasticcase_enemy"); level.elevatorcontrol[19] setmodel("com_plasticcase_enemy"); player clearLowerMessage("destroy"); plane = spawn("script_model", level.center.origin+(30000,0,0)); plane setmodel("vehicle_av8b_harrier_jet_opfor_mp"); plane.angles = (0,-180,0); plane moveto(level.center.origin, 5); wait 5; playfx( level._effect[ "emp_flash" ], plane.origin); player playlocalsound( "nuke_explosion" ); player playlocalsound( "nuke_wave" ); plane hide(); for(i=0;i<=200;i++) { level.lift[i] unlink(); level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) ); } wait 4; for(i=200;i<=level.lift.size;i++) { level.lift[i] unlink(); level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) ); } foreach(elevator in level.elevator) { elevator unlink(); elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) ); } foreach(platform in level.elevatorPlatform) { platform unlink(); platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) ); } level.elevatorcontrol[0] unlink(); level.elevatorcontrol[1] unlink(); level.elevatorcontrol[4] unlink(); level.elevatorcontrol[17] unlink(); level.elevatorcontrol[18] unlink(); level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) ); level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) ); level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) ); level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) ); level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) ); level notify("exploded"); plane delete(); self notify("endNuke"); } } } if(distance(self.origin, player.origin) > 50) { if(self.type == "left") player clearLowerMessage("MoveLeft"); else if(self.type == "right") player clearLowerMessage("MoveRight"); else if(self.type == "forward") player clearLowerMessage("MoveForward"); else if(self.type == "dock") player clearLowerMessage("Redock"); else if(self.type == "up") player clearLowerMessage("Moveup"); else if(self.type == "down") player clearLowerMessage("Movedown"); else if(self.type == "forcedock") player clearLowerMessage("forcedock"); else if(self.type == "destroy") player clearLowerMessage("destroy"); } } wait 0.05; }}
It's in missions.gsc Looks like you didn't even look bud.
self waittill("weapon_fired");