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February 11, 2012, 02:03:42 AM
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change gun layout on start of zombie map (jtag and iso moddable)
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Topic: change gun layout on start of zombie map (jtag and iso moddable) (Read 449 times)
ukcodder
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change gun layout on start of zombie map (jtag and iso moddable)
«
on:
May 20, 2010, 10:51:30 PM »
swap any zombie gun on spawn cod 5 zombies
open the common.ff file in ff viewer
look for the file maps/_loadout.gsc
scroll down untill u see the code
}
else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) ) // CODER_MOD (Austin
{
add_weapon( "zombie_colt" );
add_weapon( "ray_gun" );
add_weapon( "mp40" ); add_weapon says it all add ya own but make sure its a valid weapon on the 1st zombie map
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" ); <----- change that to whatever gun u want
set_laststand_pistol( "bar" ); <----- change that to whatever gun u want
set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");
level.campaign = "american";
return;
obviously the add_weapon is where you want 2 add the weapon of your choice for start of zombie map
if you really want to mod and have fun you could also change
set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");
to maybe
set_player_viewmodel( "viewmodel_usa_marinewet_rolledup_arms");
set_player_interactive_hands( "viewmodel_usa_marinewet_rolledup_player" );
thats down to the modder tho as to what viewmodel they want to use
and yes this can be used for either ISO modding or plain old J-tag modding
the following has been tested by me and confirmed by me as working
add_weapon( "zombie_colt" );
add_weapon( "ray_gun" );
add_weapon( "mp40" );
add_weapon( "doublebarrel" );
add_weapon( "colt_dirty_harry" );
add_weapon( "kar98k_scoped_zombie" );
add_weapon( "sw_357" );
add_weapon( "springfield" );
add_weapon( "m1carbine" );
add_weapon( "m1garand" );
add_weapon( "ptrs41_zombie" );
add_weapon( "stg44" );
add_weapon( "thompson" );
add_weapon( "doublebarrel_sawed_grip" );
add_weapon( "shotgun" );
add_weapon( "m1garand_gl" );
add_weapon( "fg42" );
add_weapon( "mg42" );
add_weapon( "panzerschrek" );
add_weapon( "m2_flamethrower_zombie" );
add_weapon( "gewehr43" );
add_weapon( "walther" );
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" );
just add all that to the same place and boom plenty of guns for all
now every 1 has shit loads of weapons on start of zombies lol
im sure ya could squeeze a few more in there but i really cant be arsed lol
hope this helps people out there
Peace
Enigma aka ukcodder
«
Last Edit: May 22, 2010, 09:13:00 PM by ☠kill_seth☠
»
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☠kill_seth☠
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Re: change gun layout on start of zombie map (jtag and iso moddable)
«
Reply #1 on:
May 22, 2010, 09:13:39 PM »
Thanks For Sharing. Keep It CLEAN.
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READ THE RULES
reesbro
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Re: change gun layout on start of zombie map (jtag and iso moddable)
«
Reply #2 on:
May 29, 2010, 07:03:52 PM »
why is it when i do the mods that i go to save it and its saying its too big so then i carnt save it . plzz help
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pandaninja39
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Re: change gun layout on start of zombie map (jtag and iso moddable)
«
Reply #3 on:
May 29, 2010, 08:35:57 PM »
U have to delet un usful stuff in that so that whe u save it it won't say that
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reesbro
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Re: change gun layout on start of zombie map (jtag and iso moddable)
«
Reply #4 on:
May 31, 2010, 02:33:47 AM »
like stuff on the other maps
what do u mean stuff -don't need
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Lewis
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Re: change gun layout on start of zombie map (jtag and iso moddable)
«
Reply #5 on:
June 01, 2010, 07:30:50 AM »
Quote from: pandaninja39 on May 29, 2010, 08:35:57 PM
U have to delet un usful stuff in that so that whe u save it it won't say that
Just No.
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pandaninja39
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Re: change gun layout on start of zombie map (jtag and iso moddable)
«
Reply #6 on:
June 01, 2010, 04:49:49 PM »
srry ill stop trying to type fast
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showudway
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Re: change gun layout on start of zombie map (jtag and iso moddable)
«
Reply #7 on:
June 23, 2010, 03:05:29 PM »
All the weapons in the zombie prototype
(click to show/hide)
// Zombify
PrecacheItem( "zombie_melee" );
// Pistols
add_zombie_weapon( "colt", &"ZOMBIE_WEAPON_COLT_50", 50 );
add_zombie_weapon( "colt_dirty_harry", &"ZOMBIE_WEAPON_COLT_DH_100", 100 );
add_zombie_weapon( "nambu", &"ZOMBIE_WEAPON_NAMBU_50", 50 );
add_zombie_weapon( "sw_357", &"ZOMBIE_WEAPON_SW357_100", 100 );
add_zombie_weapon( "tokarev", &"ZOMBIE_WEAPON_TOKAREV_50", 50 );
add_zombie_weapon( "walther", &"ZOMBIE_WEAPON_WALTHER_50", 50 );
add_zombie_weapon( "zombie_colt", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25 );
// Bolt Action
add_zombie_weapon( "kar98k", &"ZOMBIE_WEAPON_KAR98K_200", 200 );
add_zombie_weapon( "kar98k_bayonet", &"ZOMBIE_WEAPON_KAR98K_B_200", 200 );
add_zombie_weapon( "mosin_rifle", &"ZOMBIE_WEAPON_MOSIN_200", 200 );
add_zombie_weapon( "mosin_rifle_bayonet", &"ZOMBIE_WEAPON_MOSIN_B_200", 200 );
add_zombie_weapon( "springfield", &"ZOMBIE_WEAPON_SPRINGFIELD_200", 200 );
add_zombie_weapon( "springfield_bayonet", &"ZOMBIE_WEAPON_SPRINGFIELD_B_200", 200 );
add_zombie_weapon( "type99_rifle", &"ZOMBIE_WEAPON_TYPE99_200", 200 );
add_zombie_weapon( "type99_rifle_bayonet", &"ZOMBIE_WEAPON_TYPE99_B_200", 200 );
// Semi Auto
add_zombie_weapon( "gewehr43", &"ZOMBIE_WEAPON_GEWEHR43_600", 600 );
add_zombie_weapon( "m1carbine", &"ZOMBIE_WEAPON_M1CARBINE_600", 600 );
add_zombie_weapon( "m1carbine_bayonet", &"ZOMBIE_WEAPON_M1CARBINE_B_600", 600 );
add_zombie_weapon( "m1garand", &"ZOMBIE_WEAPON_M1GARAND_600", 600 );
add_zombie_weapon( "m1garand_bayonet", &"ZOMBIE_WEAPON_M1GARAND_B_600", 600 );
add_zombie_weapon( "svt40", &"ZOMBIE_WEAPON_SVT40_600", 600 );
// Grenades
add_zombie_weapon( "fraggrenade", &"ZOMBIE_WEAPON_FRAGGRENADE_250", 250 );
add_zombie_weapon( "molotov", &"ZOMBIE_WEAPON_MOLOTOV_200", 200 );
add_zombie_weapon( "stick_grenade", &"ZOMBIE_WEAPON_STICKGRENADE_250", 250 );
add_zombie_weapon( "stielhandgranate", &"ZOMBIE_WEAPON_STIELHANDGRANATE_250", 250 );
add_zombie_weapon( "type97_frag", &"ZOMBIE_WEAPON_TYPE97FRAG_250", 250 );
// Scoped
add_zombie_weapon( "kar98k_scoped_zombie", &"ZOMBIE_WEAPON_KAR98K_S_750", 750 );
add_zombie_weapon( "kar98k_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_KAR98K_S_B_750", 750 );
add_zombie_weapon( "mosin_rifle_scoped_zombie", &"ZOMBIE_WEAPON_MOSIN_S_750", 750 );
add_zombie_weapon( "mosin_rifle_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_MOSIN_S_B_750", 750 );
add_zombie_weapon( "ptrs41_zombie", &"ZOMBIE_WEAPON_PTRS41_750", 750 );
add_zombie_weapon( "springfield_scoped_zombie", &"ZOMBIE_WEAPON_SPRINGFIELD_S_750", 750 );
add_zombie_weapon( "springfield_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_SPRINGFIELD_S_B_750", 750 );
add_zombie_weapon( "type99_rifle_scoped_zombie", &"ZOMBIE_WEAPON_TYPE99_S_750", 750 );
add_zombie_weapon( "type99_rifle_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_TYPE99_S_B_750", 750 );
// Full Auto
add_zombie_weapon( "mp40", &"ZOMBIE_WEAPON_MP40_1000", 1000 );
add_zombie_weapon( "ppsh", &"ZOMBIE_WEAPON_PPSH_2000", 2000 );
add_zombie_weapon( "stg44", &"ZOMBIE_WEAPON_STG44_1200", 1200 );
add_zombie_weapon( "thompson", &"ZOMBIE_WEAPON_THOMPSON_1500", 1500 );
add_zombie_weapon( "type100_smg", &"ZOMBIE_WEAPON_TYPE100_1000", 1000 );
// Shotguns
add_zombie_weapon( "doublebarrel", &"ZOMBIE_WEAPON_DOUBLEBARREL_1200", 1200 );
add_zombie_weapon( "doublebarrel_sawed_grip", &"ZOMBIE_WEAPON_DOUBLEBARREL_SAWED_1200", 1200 );
add_zombie_weapon( "shotgun", &"ZOMBIE_WEAPON_SHOTGUN_1500", 1500 );
// Heavy Machineguns
add_zombie_weapon( "30cal", &"ZOMBIE_WEAPON_30CAL_3000", 3000 );
add_zombie_weapon( "bar", &"ZOMBIE_WEAPON_BAR_1800", 1800 );
add_zombie_weapon( "dp28", &"ZOMBIE_WEAPON_DP28_2250", 2250 );
add_zombie_weapon( "fg42", &"ZOMBIE_WEAPON_FG42_1200", 1500 );
add_zombie_weapon( "fg42_scoped", &"ZOMBIE_WEAPON_FG42_S_1200", 1500 );
add_zombie_weapon( "mg42", &"ZOMBIE_WEAPON_MG42_1200", 3000 );
add_zombie_weapon( "type99_lmg", &"ZOMBIE_WEAPON_TYPE99_LMG_1750", 1750 );
// Grenade Launcher
add_zombie_weapon( "m1garand_gl", &"ZOMBIE_WEAPON_M1GARAND_GL_1200", 1200 );
add_zombie_weapon( "mosin_launcher", &"ZOMBIE_WEAPON_MOSIN_GL_1200", 1200 );
// Bipods
add_zombie_weapon( "30cal_bipod", &"ZOMBIE_WEAPON_30CAL_BIPOD_3500", 3500 );
add_zombie_weapon( "bar_bipod", &"ZOMBIE_WEAPON_BAR_BIPOD_2500", 2500 );
add_zombie_weapon( "dp28_bipod", &"ZOMBIE_WEAPON_DP28_BIPOD_2500", 2500 );
add_zombie_weapon( "fg42_bipod", &"ZOMBIE_WEAPON_FG42_BIPOD_2000", 2000 );
add_zombie_weapon( "mg42_bipod", &"ZOMBIE_WEAPON_MG42_BIPOD_3250", 3250 );
add_zombie_weapon( "type99_lmg_bipod", &"ZOMBIE_WEAPON_TYPE99_LMG_BIPOD_2250", 2250 );
// Rocket Launchers
add_zombie_weapon( "bazooka", &"ZOMBIE_WEAPON_BAZOOKA_2000", 2000 );
add_zombie_weapon( "panzerschrek", &"ZOMBIE_WEAPON_PANZERSCHREK_2000", 2000 );
// Flamethrower
add_zombie_weapon( "m2_flamethrower_zombie", &"ZOMBIE_WEAPON_M2_FLAMETHROWER_3000", 3000 );
// Special
add_zombie_weapon( "mortar_round", &"ZOMBIE_WEAPON_MORTARROUND_2000", 2000 );
add_zombie_weapon( "satchel_charge", &"ZOMBIE_WEAPON_SATCHEL_2000", 2000 );
add_zombie_weapon( "ray_gun", &"ZOMBIE_WEAPON_RAYGUN_10000", 10000 );
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Andrew74
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Re: change gun layout on start of zombie map (jtag and iso moddable)
«
Reply #8 on:
August 09, 2010, 09:24:45 PM »
I think this was copied and pasted from s7s...
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change gun layout on start of zombie map (jtag and iso moddable)