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Author Topic: change gun layout on start of zombie map (jtag and iso moddable)  (Read 449 times)

Offline ukcodder

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swap any zombie gun on spawn cod 5 zombies

open the common.ff file in ff viewer
look for the file maps/_loadout.gsc
scroll down untill u see the code

}
else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) ) // CODER_MOD (Austin
{
add_weapon( "zombie_colt" );
add_weapon( "ray_gun" );
add_weapon( "mp40" ); add_weapon says it all add ya own but make sure its a valid weapon on the 1st zombie map
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" ); <----- change that to whatever gun u want

set_laststand_pistol( "bar" ); <----- change that to whatever gun u want

set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");

level.campaign = "american";
return;

obviously the add_weapon is where you want 2 add the weapon of your choice for start of zombie map

if you really want to mod and have fun you could also change
set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");

to maybe

set_player_viewmodel( "viewmodel_usa_marinewet_rolledup_arms");
set_player_interactive_hands( "viewmodel_usa_marinewet_rolledup_player" );

thats down to the modder tho as to what viewmodel they want to use

and yes this can be used for either ISO modding or plain old J-tag modding


the following has been tested by me and confirmed by me as working

add_weapon( "zombie_colt" );
add_weapon( "ray_gun" );
add_weapon( "mp40" );
add_weapon( "doublebarrel" );
add_weapon( "colt_dirty_harry" );
add_weapon( "kar98k_scoped_zombie" );
add_weapon( "sw_357" );
add_weapon( "springfield" );
add_weapon( "m1carbine" );
add_weapon( "m1garand" );
add_weapon( "ptrs41_zombie" );
add_weapon( "stg44" );
add_weapon( "thompson" );
add_weapon( "doublebarrel_sawed_grip" );
add_weapon( "shotgun" );
add_weapon( "m1garand_gl" );
add_weapon( "fg42" );
add_weapon( "mg42" );
add_weapon( "panzerschrek" );
add_weapon( "m2_flamethrower_zombie" );
add_weapon( "gewehr43" );
add_weapon( "walther" );
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" );
just add all that to the same place and boom plenty of guns for all
now every 1 has sh­­it loads of weapons on start of zombies lol
im sure ya could squeeze a few more in there but i really cant be arsed lol

hope this helps people out there
Peace

Enigma aka ukcodder
« Last Edit: May 22, 2010, 09:13:00 PM by ☠kill_seth☠ »

Online ☠kill_seth☠

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Re: change gun layout on start of zombie map (jtag and iso moddable)
« Reply #1 on: May 22, 2010, 09:13:39 PM »
Thanks For Sharing. Keep It CLEAN.

Offline reesbro

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Re: change gun layout on start of zombie map (jtag and iso moddable)
« Reply #2 on: May 29, 2010, 07:03:52 PM »
why is it when i do the mods that i go to save it and its saying its too big so then i carnt save it . plzz help

Offline pandaninja39

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Re: change gun layout on start of zombie map (jtag and iso moddable)
« Reply #3 on: May 29, 2010, 08:35:57 PM »
U have to delet un usful stuff in that so that whe u save it it won't say that

Offline reesbro

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Re: change gun layout on start of zombie map (jtag and iso moddable)
« Reply #4 on: May 31, 2010, 02:33:47 AM »
like stuff on the other maps
what  do u mean stuff  -don't need

Offline Lewis

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Re: change gun layout on start of zombie map (jtag and iso moddable)
« Reply #5 on: June 01, 2010, 07:30:50 AM »
U have to delet un usful stuff in that so that whe u save it it won't say that


Just No.

Offline pandaninja39

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Re: change gun layout on start of zombie map (jtag and iso moddable)
« Reply #6 on: June 01, 2010, 04:49:49 PM »
srry ill stop trying to type fast

Offline showudway

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Re: change gun layout on start of zombie map (jtag and iso moddable)
« Reply #7 on: June 23, 2010, 03:05:29 PM »
All the weapons in the zombie prototype


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Offline Andrew74

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Re: change gun layout on start of zombie map (jtag and iso moddable)
« Reply #8 on: August 09, 2010, 09:24:45 PM »
I think this was copied and pasted from s7s...