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Author Topic: multiplayer modding after patch POST HERE  (Read 2974 times)

Offline rolltide9ehw

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multiplayer modding after patch POST HERE
« on: July 17, 2009, 11:53:17 AM »
post here if anyone has any ideas, has seen someone with them, or has figured it out



Offline rolltide9ehw

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Re: multiplayer modding after patch POST HERE
« Reply #1 on: July 17, 2009, 12:05:11 PM »
I have tried "screenshot_mp" instead of "screenshot"... but that did not work :-\

by the way _mp stands for multiplayer



Offline Nick

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Re: multiplayer modding after patch POST HERE
« Reply #2 on: July 18, 2009, 04:56:56 PM »
I think your on the right track i will see if i can get my hands on the xex and figure something out.

Offline rolltide9ehw

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Re: multiplayer modding after patch POST HERE
« Reply #3 on: July 18, 2009, 11:48:55 PM »
well, we are going to have to figure out how to decod the mp_xex.xexp :o , then after we go through it, make an edit here and there, we are going to have to manualy resign and rehash  :P

however IF we can pull that off I think we might be able to pull off an...


                                                ONLINE MULTIPLAYER  MOD/HACK






Offline hellhouned22

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Re: multiplayer modding after patch POST HERE
« Reply #4 on: July 20, 2009, 07:49:47 AM »
if you try mp_screenshot     ".set mp_antilag "1" i got it to temp work with that if its any help

Offline Nick

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Re: multiplayer modding after patch POST HERE
« Reply #5 on: July 20, 2009, 09:01:10 AM »
if you try mp_screenshot     ".set mp_antilag "1" i got it to temp work with that if its any help

Temp work as in it works in multiplayer?

Offline vvSTRIDEvv

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Re: multiplayer modding after patch POST HERE
« Reply #6 on: July 20, 2009, 09:09:09 AM »
There is a post today on sins...actually there are two for Modding Multi, but I can not DL and test till later tonight.

Quote-
"This can be done with a program called Net Hack short for Networking hack this program is combined with a COD tool same as the previous ones allready out only difference is that you can choose to Extremely speed up or slow down the game in matchmaking. Mess me on Aim for any questions - ModdedMaps10"

« Last Edit: July 20, 2009, 09:30:39 AM by Nick »

Offline Nick

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Re: multiplayer modding after patch POST HERE
« Reply #7 on: July 20, 2009, 09:31:00 AM »
NoVirusThanks.org:


File Info

Report generated: 20.7.2009 at 19.26.58 (GMT 1)
Filename: Net__Hacking_COD5_Tool.exe
File size: 113 KB
MD5 Hash: 7bd6c6c80167e87d3bf4a5e95b34d926
SHA1 Hash: F55DA6A5F210CABEB06EB5C74008A2F1B4D35A4E
Self-Extract Archive: Yes => Cabinet Archive
Binder Detector: Nothing found
Detection rate: 5 on 22

Detections

a-squared - -
Avira AntiVir - -
Avast - -
AVG - -
BitDefender - -
ClamAV - -
Comodo - -
Dr.Web - DLOADER.Trojan
Ewido - -
F-PROT6 - W32/SelfStarterInternetTrojan!Maximus
Ikarus T3 - -
Kaspersky - HEUR:Trojan.Win32.Generic
McAfee - -
NOD32 v3 - -
Norman - -
Panda - -
QuickHeal - -
Solo Antivirus - Trojan.Packed.Win32.Black.A
Sophos - Sus/Delf-J
TrendMicro - -
VBA32 - -
VirusBuster - -

Scan report generated by
NoVirusThanks.org

Offline vvSTRIDEvv

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Re: multiplayer modding after patch POST HERE
« Reply #8 on: July 20, 2009, 09:40:12 AM »
Thanks, Nick...had a feeleing.

Offline rolltide9ehw

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Re: multiplayer modding after patch POST HERE
« Reply #9 on: July 20, 2009, 10:37:16 AM »
WOW, we really have somthing going here, we could have this soon,
however, lets stay on topic.. unlike some stupid game tuts or sin.

nice work everybody I am going to tryout all of the things that you have posted today!! :D :D



Offline lazyboi

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Re: multiplayer modding after patch POST HERE
« Reply #10 on: July 20, 2009, 10:48:49 AM »
iunno if this works but i heard when u put default_mp_gamesettings in the button default it gives u hud on hardcore. but instead of that can u put mp_screenshotsettings?

Offline Nick

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Re: multiplayer modding after patch POST HERE
« Reply #11 on: July 20, 2009, 11:55:34 AM »
I think its all about figuring out the right code.

Offline rolltide9ehw

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Re: multiplayer modding after patch POST HERE
« Reply #12 on: July 20, 2009, 12:11:50 PM »
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!before trying this read the two post below it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!before trying this read the two post below it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I SCHLEGELBAGLE DO NOT TAKE CREDIT FOR THIS TUT I JUST ADDED SOME INFO TO MAKE IT EASIER THOGUHT I SHOULD POST IT ON GAME TUTS CUZ IM TIRED OF THE FAKE ASS PEOPLE WHO KEEP POSTING SCAMS AND CRAP ABOUT HOW TO USE ONLINE MODS THIS IS FOR REAL NO JOKE IT WORKS

I put it make up because people started sending me hate messages so here

MY GAMERTAG IS SCHLEGELBAGLE ALL CAPS FEEL FREE TO ADD ME

This is everything you should need to know and if you dont know what hexxing is this inst for yoy YOU WERE PROBALY EXPECTING SOMETHING VERY SIMPLE AND EASY TO BYPASS THE PATCH BUT ITS NOT SORRY BUT YOU GOT TO DO WHAT YOU GO TO DO TO GET PAST IT

WARNING IT IS COMPLICATED


***POST BELOW IF YOU NEED HELP***

FOR ONLINE MODDING:
Requirements: ***Programs are free links below***
1) A way to access your Xbox 360 Hard Drive (Xport, XSATA, xfer cable etc.)
2) A hex editor (I personally use Hex Workshop, but there are other free alternatives)
3) Xbox 360 Hash Block Calculator (A quick google search should link you to it)
4) Xport 360/Xplorer 360 software (again quick google search)
5) Wireshark- http://www.wireshark.org/download.html
6) Colasoft Packet Builder- http://download.cnet.com/Colasoft-Packe ... ?tag=mncol
7) Call of Duty 4 and/or World at War
8) An Xbox 360

EDIT: **** the ******* who sold me this tutorial, what a rip off. I'm releasing his method. the "host 65.55.42.180" is his method and i'll help anyone who needs it.

1.Start up your xbox 360 and log in to XBL
2.Set up your 360 so it connects to your Ethernet adapter with ICS
3.Using Wireshark download link( http://www.wireshark.org/download.html ) start capturing on your Ethernet adapter. For the filter, add this: "host 65.55.42.180" without the quotes, you may have to change that IP address accordingly; post in this thread if you need help
Once the capture has started Run COD5, go into a game and play that match,
when it ends and your back to your party on your own stop the capture dont stop it until
it looks like no more packets are being captured in Wireshark.
Stop the capture and save your capture as test.cap (make sure its .cap).
4.Once thats done quit the game so you are back to the XMB.
5.Delete the game patch (XXLBRBXX- button combination to clear cache got to memory and then hit y and type the combo in really fast it should say matnice mode or something like that then continue and done with this step) (oN MEMORY UNIT OR HDD TAB )
6.Copy your modified profile to the 360 ( Ie modded with no lcip/God mode that kinda stuff )
7.Go back to your laptop/pc and open up test.cap in Colasoft Packet Builder.
8.Click on the Send All button located in the toolbar.
Follow this carefully
#Tick "Burst Mode"
#Tick "Loop Sending"
#Reduce the loops from 1 to 0 for infinate loop
#Set Delay Between Loops to the number of packets you have captured

So if you have captured 411 packets then it should be set to 411 milliseconds
(see problems at bottom) The lower the number the higher the chances

#Make sure you are still signed in, if not sign in before running the game again.

#Click on "Start" in Colasoft PB IMMEDIATLY. Now run the game.
This should bypass the "Patch update Request" message after the Call of Duty Logo dissapears.
Dont panic if the logo takes longer than usual to disappear,
but if its there for more than 2 minutes restart the 360 by the console and not the
controller (Make those adjustments to the Delay Between Loops value in CPB).
Run the whole game through to Multiplayer>Play Online and with
luck you should be able to join in an online match with the hacks

Problems:
Its a 50/50 battle between not flooding the 360 with packets causing the connection to fail
resulting in you having to sign in again.
Colasoft not sending the right packet quickly enough resulting in the update request message
appearing. Press the Guide button on the controller,
Quit Game and start again but always make sure you are signed in.
You will just need to mess around with the "Delay Between Loops" value until you get it
right. If you do you will be online with the hacks working.

WARNING: Don't set the Delay between loops too low like "0" for example.
It will crash your 360 and you will have to restart it using the power off button on the 360
itself and not the controller. And no, it doesnt damage it

The Delay Between Loops instruction I gave you is what worked best for me but it
doesn't matter what value it is aslong as its roughly between the 50-50 problem above lol.
Just mess around with it and see what you can find.
It took me so many attempts to get it right so it isn't a decent method but it could
be beneficial to look into it and you never know it could be the begining of something.



Well that's it, my tutorial on modding Call of Duty. Have fun. Mod wisely.


List of Commands and Crap

CONTROLLER BUTTON NAMES:

BUTTON_BACK
BUTTON_START (You shouldn't need this, but oh well.)
BUTTON_RSHLDR
BUTTON_LSHLDR
BUTTON_RTRIG
BUTTON_LTRIG
BUTTON_RSTICK (This is the click)
BUTTON_LSTICK
BUTTON_RSTICK_DEFLECT_ (min, max)
BUTTON_LSTICK_DEFLECT_
BUTTON_A
BUTTON_B
BUTTON_X
BUTTON_Y
DPAD_UP (No 'button')
DPAD_DOWN
DPAD_LEFT
DPAD_RIGHT

KEYBOARD BUTTON NAMES:

.bind A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 1 2 3 4 5 6 7 8 9 0 SHIFT CTRL CMD TAB

I personally have not gotten any other buttons to work other than back and start, but these all were included in the .xex and .iwd's, and other people have used them. So sure give them a try.

Here are the mod strings:

COD Strings By SB Michael


The ones that start with: set
Example: set jump_height ''900''.
0=off 1=on


debug <0-1> Toggle debug mode
developer <0-1> Toggle developer mode
player_swimDamage <number> "Damage the player will take each interval while out of breath in deep water."
player_swimTime <number> "Set the max time the player can swim underwater before taking damage."
player_bayonetRange <number> "The maximum range of the player's bayonet attack"
player_meleeRange <number> "The maximum range of the player's melee attack"
player_sprintStrafeSpeedScale <number> "The speed at which you can strafe while sprinting"
player_sprintTime <number> "The base length of time a player can sprint"
player_sprintUnlimited <0-1> "Whether players can sprint forever or not"
player_strafeSpeedScale <number> "The scale applied to the player speed when strafing"
player_reviveXP <number> "Amount of XP to award a player for reviving a team mate."
player_lastStandBleedoutTime <number> "The time taken by the player to completely bleedout when in last stand."
player_lastStandHealthOverlayTime <number> "The time at the end of last stand to apply health (red) overlay"
player_reviveTriggerRadius <number> "The radius for the hint string and revive radius"
player_clipSizeMultiplier <0-1> "Changes the clip size of weapons with more than one bullet in their clip."
player_sustainAmmo <0-1> "Firing weapon will not decrease clip ammo."
hud_drawHUD <0-1> hide hud
cg_debug_overlay_viewport <0-1> hide sniper overlay
cg_laserLight <0-1> draw light
cg_bobWeaponMax <0-1> max weapon bob
cg_drawLagometer <0-1> enable lagometer
cg_hudGrenadeIconInScope <0-1> grenade icon in scope
cg_hudGrenadeIconMaxRangeFrag <number> "The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator"
cg_drawShellshock <0-1> "Draw shellshock & flashbang screen effects."
cg_drawOverheadNames <0-1> "Draw the name over the players"
cg_laserForceOn <0-1> Laser Dot Sight
cg_draw2D <0-1> Draw 2D screen elements
cg_weaponHintsCoD1Style <0-1> Draw weapon hints in CoD1 style: with the weapon name, and with the icon below
cg_fov <0-1> zoom with any gun
cg_everyoneHearsEveryone <0-1> chat with everyone
cg_deadChatWithDead <0-1> dead chats
cg_drawFPS <0-1> show fps
cg_drawBreathHint <0-1> "Draw 'hold breath to steady' hint"
cg_drawHealth <0-1> "Draw health bar"
cg_blood <0-1> "Show blood"
cg_thirdPerson <0-1> Toggle third person view
g_knockback <number> Set weapon knockback power; default is 1000
g_gravity <number> "Gravity in inches per second per second" default is 800
g_speed <number> "Maximum player speed"
g_player_maxhealth <number> "Player's maximum health"
jump_height <number> "The maximum height of a player's jump" standard is 39


Now the commands that start with: bind button_back (bind dpad_up, bind dpad_down)
Example: bind BUTTON_BACK ''noclip''.

"noclip". Noclip mode
"god". God Mode
"demigod". God Mode (with shaking screen)
"ufo". Fly
"give all". Give all weapons
"give ammo". Give full ammo
"give <item name>". Give any item you want to for example (give mp5... gives you the mp5)
say "what you want to say". displays a txt msg on everybodies screen with the text you have put in.

Also you can bind 2 command to the same button...
bind button_back ''god'' ; ''give all''. (this one activates god mode and gives you all weapons)

And this is a way to get god and giveall on BACK and Noclip with a togglemenu on START (Lets you toggle between normal start and noclip).
bind BUTTON_BACK "god;give all".
bind BUTTON_START "noclip;togglemenu".


Note: for the ones that start with set it is easier to put them on an offline profile,
and activate them while in a game by signing in on a second controller onto the offline profile.

But the commands (bind) need to be on your xbl profile at all cost otherwise they wont work.
« Last Edit: July 20, 2009, 06:03:13 PM by rolltide9ehw »



Offline rolltide9ehw

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Re: multiplayer modding after patch POST HERE
« Reply #13 on: July 20, 2009, 05:56:29 PM »
after reading many many many many forums today:

Here is the verdict, It is super super hard, not many people can get it to work, TONS of questions there is NO i repeat there is NO proof of this, the man that was selling this sold it for an amaizing $50, no pics no vids..
even if you got this to work it would only work for one match. then you would have to try, try, try again.
Sooooooooooooo, whatever youno what i'm saying

to read the 14 pages of people trying to figure it out click here:http://www.game-tuts.com/community/viewtopic.php?f=42&t=3564
« Last Edit: July 20, 2009, 06:09:42 PM by rolltide9ehw »



Offline rolltide9ehw

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Re: multiplayer modding after patch POST HERE
« Reply #14 on: July 20, 2009, 06:01:15 PM »
I have been working non stop for 10 hours now I am starting to think this might be a 1 in a million chance you get it rite :'(, this could be another dud....    I am going to continue to work on this , however the rest of you still need to be finding better ways, that actually  work. you may still post about this way of doing it, But try to reframe yourself from doing so

thank you, rolltide9ehw

READ ABOVE BEFORE POSTING ANYMORE


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« Last Edit: July 20, 2009, 06:24:58 PM by rolltide9ehw »